Liu Shan: Successfully complete Stage 11 (Historical): Battle Of Tianshui or Stage 13 (Hypothetical): Capture Of Wei. Jiang Wei: Successfully complete Stage 12 (Historical): Battle Of Jieting or Stage 12 (Hypothetical): Invasion Of Luoyang. Huang Zhong: Successfully complete Stage 7: Battle Of Chengdu. Guan Yinping: Successfully complete Stage 9: Battle Of Fan Castle. Guan Xing: Successfully complete Stage 9: Battle Of Fan Castle. Guan Suo: Successfully complete Stage 9: Battle Of Fan Castle. Guan Ping: Successfully complete Stage 11X (Hypothetical): Pacification Of Nanzhong. Stress gain through Blackmail and execution of non-criminal prisoners.Bao Sanniang: Successfully complete Stage 11X (Hypothetical): Pacification Of Nanzhong.+15 Enemy Hostile Scheme Success Chance.Less likely to die from poisoning during Murder schemes.Stress gain through Blackmail and execution of prisoners.Stress gain through granting Vassals independence, legitimizing bastard or signing white peace in offensive wars.Enables the Study the Art of Scheming decision. Stress gain through inviting characters to court and plots.Stress gain from failure during Sway schemes.Stress gain through Granting Title, if under Domain Limit.Stress loss through Execution and Murder of Rivals.Enables the Fabricate Hook scheme against Rivals.+15 Hostile Scheme Success Chance against Rivals.Stress gain through Blackmail, Murder, Torture, Imprisonment and Title Revocation.Stress gain through gifting titles (if under Domain Limit), granting Vassals independence, or signing white peace in offensive wars.Stress gain through execution of non-criminal prisoners, claim throne, or force onto council.Enables the Punish Criminal interaction.-50% Likelihood of capture or death in Battle.+100% Likelihood of capture or death in Battle.A character cannot have two opposing traits. While personality traits can change, it is very difficult to do so this most often occurs as the result of a mental break at Stress Level 2 or higher.Įach personality trait has an opposite trait and usually characters with opposite personality traits will have lowered Opinion of each other. Characters tend not to have more than 3 personality traits. how resistant they are to another character's Dread). For AI characters, it also determines their behavior (e.g. Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that conflict with these traits. 5.1 Leveled Activities/Lifestyle traits.
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